The game had originally shipped on floppy disks which meant that all the audio… was cut from that version, which was a big part of the immersive quality of the game. You go into Doom and anybody can pick it up almost instantly and start playing it, whereas anybody who tried System Shock for the first time was bombarded by text and instructions on how to use the UI, which was very cumbersome and difficult to use at the time. “From a casual perspective, both games look very similar in how they should play, but they’re completely different.
“ was made by Origin Systems back in 1994, and it got overshadowed by the release of ,” explained Kick. To that, Kick explained that he felt the original System Shock never got a fair chance, due in major part to its close proximity to Doom 2’s original release. As we watched gameplay from the new System Shock Medical Bay demo, Nightdive CEO Stephen Kick and other crew from the System Shock dev team were on hand to answer various questions, one of which was why Nightdive Studios was approaching the System Shock remake as one of their first games built from the actual ground up. Nightdive Studios has launched a new demo of System Shock remake on the GOG Summer Sale today, and in celebration, we got to have Nightdive Studios devs come on the Shacknews Twitch channel in a special stream.